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Infirmary

Troop healing

Infirmary

Work out the resources and time to heal wounded troops, and split them into batches that alliance help clears for free.

Setup
Add your wounded troops, healing speed and alliance help.
Wounded troops
  • Apex InfantryT10
Healing speed

Your total Healing Speed bonus. Healing time is divided by 1 + this bonus.

Alliance help

Pick your Embassy level, or type the helps you receive and the seconds each one removes.

Healing everything at once
10,000 wounded troops in one healing.
Troops

10,000

Healing time

1d 17h 40m

Bread

Bread

2,790,000

Wood

Wood

2,090,000

Stone

Stone

490,000

Iron

Iron

100,000

With 30 helps, 1d 16h 51m 30s is still left to speed up.

Free healing batches
Each batch below finishes within 48m 30s, the time your helps remove from one healing.
  • T10 · Apex Infantry194 per batch
Batches

52

Helps needed

1,560

  1. ×51
    • 194 T10 · Apex Infantry
    Healing time 48m 30s
  2. ×1
    • 106 T10 · Apex Infantry
    Healing time 26m 30s

Slowest troops go first. Start each batch, ask for help, and start the next once it finishes.

About this calculator

Wounded troops cost resources and infirmary time to bring back. This calculator adds up Bread, Wood, Stone, and Iron for every tier you enter and shows how long the healing takes with your Healing Speed bonus.

Each healing can receive alliance help, and every help removes a set number of seconds based on your Embassy. Split the wounded into batches that the helps finish completely, and you heal without spending speedups.

Tiers go from T1 to T10. Values are checked before publishing, but live events and buffs can still change what you see in game.

Quick tips

  • Read your Healing Speed from the infirmary screen, not from a single research line.
  • Your Embassy level sets both how many helps you get and how much time each one removes.
  • Small batches only pay off when allies are online to help, so plan them for your alliance's active hours.