
The cheapest way to get free resources in Lordrush isn't a gift code or a pack: it's two Decrees, used in the right order. Almost everything you do has a resource bill: every building upgrade, every tier of Academy research, and every batch of troops you train burns Bread, Wood, Stone, and Iron, and the costs climb steeply as your Town Center grows. This guide covers the fastest way to keep your stockpile full without spending: a two-Decree routine you run from the Court of Justice.
- Rush Job
- 5 days
- of worksite output
- Productivity Day
- +100%
- output for 24h
- Best order
- PD → RJ
The two Decrees that matter
Your city has six Decrees in all, but two of them do the heavy lifting for your stockpile. The rest heal residents, speed construction, or lift Mood.
Productivity Day
Productivity Day gives +100% output across all resource worksites for 24 hours: your Mill, Sawmill, Quarry, and Iron Mine all produce at double rate while it runs. The catch is printed on the Decree: -10 Mood for every resident, so plan to settle them afterward.
Rush Job
Rush Job instantly grants five days' worth of resources from all worksites. It costs Contentment and sits on a long cooldown, so each activation is worth setting up properly rather than firing on reflex.
The payout is drawn from your worksites, which is exactly why the order below matters.
Cast them in this order
- Productivity Day
- Rush Job
- Festivities, if your residents' Mood has dropped
Enact Productivity Day first. With its +100% output active, your worksites are running at full rate, so when you follow up with Rush Job, the five days you collect come off worksites that are already boosted. Finish with Festivities if your residents' Mood has dropped.
Do it the other way round and you cannot fix it after the fact: Rush Job has already paid out, and enacting Productivity Day afterward does nothing for the resources you just banked.
How much extra will you actually get?
There is no single figure. It scales with your city. Bigger contributors mean a bigger Rush Job:
- Mill, Sawmill, Quarry, and Iron Mine levels
- Town progression and Academy research
- Hero and city production bonuses
- Any other permanent output modifiers
An account with upgraded worksites pulls far more from this than a fresh one. Treat a clean doubling as the best case, not a promise: Productivity Day changes your worksites' output rate, and how much of that the Rush Job payout captures can depend on how your other bonuses are counted. Even short of a perfect double, the correct order still puts noticeably more in your stockpile every day.
Should you add Urgent Mobilization?
Urgent Mobilization forces the residents at every worksite to work for 48 hours and lifts your normal production while it runs, at the cost of -10 Mood and some Contentment. You can lead with it for extra passive output:
Urgent Mobilization → Productivity Day → Rush Job
But it is not required, and it comes with a real catch: Urgent Mobilization and Festivities cannot be active at the same time. If you have Urgent Mobilization running, Festivities may not be available the moment you want to repair Mood. For most players the simpler Productivity Day → Rush Job pairing is the better trade of reward for hassle, and it keeps your Contentment free for other Decrees.
Repair Mood and Comfort with Festivities
Productivity Day and Urgent Mobilization both drain resident Mood, and letting it sit low eventually drags on your city. Festivities is the fix: +50 Mood and +30 Comfort for a day of town festivities.
So the full daily loop is:
Productivity Day → Rush Job → Festivities
And if you also ran Urgent Mobilization:
Urgent Mobilization → Productivity Day → Rush Job → Festivities
Just remember the mutual-exclusivity rule above: because Urgent Mobilization and Festivities lock each other out, you may need to wait for Urgent Mobilization to end before Festivities is available.
Getting the most from it
- Upgrade your worksites. Rush Job scales with your base production, so every Mill, Sawmill, Quarry, and Iron Mine level makes the same routine pay more.
- Run it consistently. Rush Job's long cooldown means a skipped day is resources you never get back.
- Don't wait until empty. Higher Town Center levels are hungry; a reserve built early saves you from stalling later.
Is this a bug or an exploit?
No. It uses the Decrees exactly as the game presents them: no modified client, no outside tools. The gain comes entirely from ordering compatible Decrees sensibly. Call it resource optimization, not a cheat.
Frequently asked questions
The one-line version
Never tap Rush Job without checking whether Productivity Day is ready first. It costs a few seconds and puts more Bread, Wood, Stone, and Iron in your city every day, and the stronger your worksites get, the more it pays:
Productivity Day → Rush Job → Festivities